Thomas Winged

Posts


February 10, 2023

A Reflection on My First Game Jam

  • gamedev
  • gamejam
  • reflection

During 03-05.02.2023 I was on my first game jam (KrakJam23), yey! And here is a story about this adventure from my point of view.

January 10, 2023

Buttons, weather system and minimap navigation

  • Unreal Engine
  • gameplay programming
  • programming patterns

A programming excersise in Unreal Engine 5.

January 09, 2023

Cleaning Unreal Engine git repo from unused assets

  • git
  • Unreal Engine

A list of steps describing how to remove unneeded files while keeping the commit history intact.

December 27, 2022

The Riddle Bomb - Notchmeister2 Entry

  • notch
  • game
  • javascript

A description of my entry for the Notchmeister2 contest, which earned me 2nd place in the Interactive category.

December 13, 2022

Animating Rigid Objects

  • Unreal Engine
  • animation

A research of animating rigid objects inside Unreal Engine.

December 12, 2022

Wheel of Fortune - Puzzle Board

  • Unreal Engine
  • animation
  • programming patterns

A detailed description of the creation process of the puzzle board pawn.

December 08, 2022

Anki Hangman Cloze Style

  • anki
  • javascript

Script introducing a new style of cloze to Anki.

December 06, 2022

Wheel of Fortune - Player Controller

  • Unreal Engine
  • C++
  • OSC
  • programming patterns

Creating a player controller that utilizes state pattern and OSC protocol.

December 04, 2022

Why do images are downloaded instead of opened in a new tab?

  • webdev
  • AWS S3

A problem I encountered during my web dev apprenticeship.

December 01, 2022

Wheel of Fortune - Wheel

  • Unreal Engine
  • C++
  • game
  • programming patterns

Creating the wheel pawn for the game show.

November 24, 2022

Wheel of Fortune

  • Unreal Engine
  • C++
  • game
  • OSC
  • programming patterns

My game adaptation of a well known television game show.

November 07, 2022

Notch AHK Workflow Automation

  • AHK
  • Notch
  • TV Production

Workflow automation scripting written in AHK that saved many, many hours during one cruel TV production.